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Music and Sound 4.1 Sound effects Sources 4.1.1 The sound effects will be made using in house sound recording. We will use a microphone and a program to extract the sound (i.e. RecordPad Sound Recorder 2.11). Then we will use our own sound effects from everyday sounds. For example, for shooting weapons, we may hit to glass bottles together. We will need sounds for each gun, biting, clawing, running, and jumping. 4.1.2 Some extra sound examples might be extracted from different a variety of game packs such as: Quake3, Quake2 game packs. 4.2. Sound attributes to each object 4.2.1 Player’s sounds will include running, walking, jumping, grunting (bullet hitting player), player falling of a cliff, player hitting the ground. 4.2.2 Weapon’s sound 4.2.2.1 Gamma launcher will consist of a rapid consistent sound that mimics the piercing of the slugs through air having a high and low frequency pitch. 4.2.2.2 The harp will consist of a solid mid low frequency short sound. It won’t have a rapid firing qualities, so one instance of it might be enough. 4.2.2.3 RapidFire Mine Launcher: Will consist of throwing a burst of Mines. This sound will have a strong Bass sound with some reverberation to mimic how the mine gets farther away from the player as is being shot out. 4.2.3 Ammunition sound 4.2.3.1 Bullets will have a sharp short mid sound as they hit a wall, rock or any hard surface. 4.2.3.2 Harpoon will have a louder noise as its force due to its size will create a greater impact sound as it reaches its target. 4.2.3.3 Gamma ray’s slugs will have a very subtle noise creating the feeling of an object breaking through air. 4.2.3.4 Mines: Will create a big explosion sound as they hit the target. 4.2.4 Melee weapons sounds 4.2.4.1 Zoobar: is the only melee weapon being used in the game. It will basically make a metallic sound as its hits the targets. 4.2.5 Item sounds 4.2.5.1 Picking up health will emit a sound to let the player know that he just has been healed. 4.2.6 Creatures sound 4.2.6.1 Hawke: will have a mix sound of a hawk with the hissing of a snake. A constant flying sound could be implemented to simulate that the Hawke is flying. Attacking a pray could also signal a approached attack sound done by the hawk. 4.2.6.2 Turtear: Will basically have giants step sounds due to its size. It also includes, a loud roar when he is about to attack a pray or the player. 4.2.6.3 Tarkion: Will have a weird modification of a tiger’s roar. He will also have muddy footsteps since by being an hybrid he will constantly be wet. 4.2.6.4 Whaguana : Whale like sound could be used for this animal as he prepares an attack. We can also hear the whaguana at a long distance due to its constant breathing. 4.3 Environment Sound 4.3.1 Level sounds. Since the game consist of 4 different missions, each mission will have a set of different environmental sounds. 4.3.1.1 Mission 1: Will have mild sounds of the zoo animals, such as elephants, birds, lions. 4.3.1.2 Mission 2 (Jungle scenery): Will have more exotic type of noises as the player gets into the vegetation. This includes, bug noises, reptiles hissing noises, cougars, water dripping and birds. 4.3.1.3 Mission 3: (Civilization): this level will consist of city like sounds as he approaches them. We could include sound of car crashes or explosions or fires taking in place. 4.3.1.4 Mission 4: (escape from humanity): will feature sound of the ocean and breeze noises as the player gets closer to the beach. 4.3.2 Environment effects: Depending of the player’s location, different sound effects (gun walking, movements, shooting) will have a slightly different feeling depending on which mission the player is. For example: Ocean like environments will have a very solid noise without any effects since no walls are in to reflect sound back. Also, the fade out of the sound will be faster. Sound effects at the city will have a higher delay effect to give the feeling that the city has been abandoned and only echoes of sound can only be heard through the destroyed city. 4.4 Music The music will be an original score that one of our members will make. One of our members will make a few songs using a guitar, and will be editing using a song making programs such as GarageBand. We will need music for the intro, saving, and each of the four levels. |
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