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Technical Specifications

-Schedule-

Rules and mechanics

Artwork and user interface

Gameplay and balance

Music and sound

Background story

Characters

Levels

Artificial Intelligence



Schedule

Person May 16 June 4 June 11
Reuben Aaron Beauchamp 1. Create small temporary level
(completed)

2. Game Mechanics such as ammo, firing, hitting, dying, and health. Bullet counters and health counters.
(ammo completed, firing in progress)

3. Create the first two levels of the game with the zoo layout and the jungle path.
(in progress)
1. Continue Game Mechanics including perfecting collision detection with bullets and enemies.

2. Sounds
(in progress)
1. Finish Previous Work

2. Music

3. Multiple Instance of enemies strategically placed in certain areas of the map

4. Networking for multiplayer pitting animals versus humans and keeping score. Server-client interface. (If time permits)

Dustin Aguilar 1. Movements
(completed)

2. Keys Setup
(completed)

3. 3D Models and animation for characters and guns
(in progress)
1. Continue 3D Model work

2. Strategic Unit Placement
1. Finish Previous Work

2. Music

3. Multiple Instance of enemies strategically placed in certain areas of the map

4. Networking for multiplayer pitting animals versus humans and keeping score. Server-client interface. (If time permits)

Aaron Kim 1. Gun interface placements
(in progress)

2. Crosshair
(completed)

3. Score Interfaces, Gun Menus, Setup Menus, Config Menus
(in progress)
1. Artificial Intelligence
1. Finish Previous Work

2. Music

3. Multiple Instance of enemies strategically placed in certain areas of the map

4. Networking for multiplayer pitting animals versus humans and keeping score. Server-client interface. (If time permits)



Personnel

Aaron Kim:
My personal role will include interfacing the gun with the player’s model, such that it will look like they are all one piece. Also, there is a need of a crosshair used for the player to facilitate his aim. I will also focus on building a general playing interface such as (score interfaces, Gun menu( selection), setup menus and Config Menus. I will also try to setup a multiplayer interface in which players could connect and play together. It is require for me to learn about a lot of graphics interfaces, OGRE SDK, and multiple players interface in c++.

Dustin Aguilar:
In order to complete the game that we’ve designed I will need to learn how to produce 3D artwork using a 3D modeling program, such as Maya. I will also have to have to try to become competent in basic animations. In addition to 3D modeling I will have to get more experience in C++ and learn how to use the OGRE engine so that I can import my models, have them behave appropriately in the game, and complete any other tasks I need to do to help complete the game.

Reuben Aaron Beauchamp:
My primary objective will be game mechanics. I will need to get the firing and hitting objects done accurately. Collision detection, health, and dying will also be vital to the development of the game. I will also be doing level design and incorporating sound and music. In the end, we all will work together to figure out how to do networking to attempt to make this an online multiplayer game as well. I will really learn the role of a game engine and how to manipulate it to give me desired effects. I will be learning C++ more extensively and potentially use my former OpenGL knowledge to further my understanding of computer graphics. I’m also very interested in setting up networking and creating multiple instances of characters. I believe I will learn quite a bit of useful information through this project that I can apply in future projects.



   
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